Institute for Communications and Gamification Research

Researching Tomorrow's Communication Today

Leading global communication and gamification research — shaping how the world learns, creates, entertains, and connects.

About iComGam

At the Institute for Communications and Gamification Research, we pioneer advancements in game-based learning, social media content creation, mainstream entertainment, and public relations. Our mission is to bridge innovative research with practical application, empowering individuals and organizations to communicate effectively and engage meaningfully.

01

Game-Based Learning

We explore gamification to enhance educational experiences, making learning engaging and effective for all ages.

02

Social Media Content Creation

Our research delves into trends and strategies, helping businesses create compelling content that resonates.

03

Mainstream Entertainment

We analyze and contribute to entertainment innovation in film, TV, and digital media.

04

Public Relations

We develop strategies enhancing communication and trust between organizations and stakeholders.

SDG 4 · Quality Education SDG 8 · Decent Work SDG 9 · Innovation
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Trackable

Our Goals

Objectives guiding iComGam's work through 2030, with live progress tracking. Drag any slider below to preview updates in real time.

04
Quality Education

Enhance Learning

Develop and implement game-based learning modules in at least five university-level communication courses by December 2030.
15% completeBy Dec 2030

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SDG 4
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09
Industry, Innovation & Infrastructure

Advance Research

Publish at least ten peer-reviewed research papers on game-based learning and communication strategies by the end of 2030.
8% completeBy Dec 2029

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SDG 9
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17
Partnerships for the Goals

Promote Collaboration

Establish at least five strategic partnerships with universities, industry leaders, and research institutions by 2030.
20% completeBy Dec 2030

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SDG 17
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09
Industry, Innovation & Infrastructure

Drive Innovation

Launch an annual conference on communication and gamification research by 2025, attracting at least 200 participants from academia and industry.
5% completeBy Dec 2025

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SDG 9
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4·8·9
Cross-Goal Alignment

Sustainable Development

Integrate sustainability principles into all iComGam projects and initiatives, ensuring alignment with SDG 4, SDG 8, and SDG 9 by 2030.
0% completeBy Dec 2030

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SDG 4 SDG 8 SDG 9
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Showcase

Game Prototypes

Our gamified learning experiences, from pilot studies to full launches.

Operation: Truthseeker poster
Live · Aug 2026

Operation: Truthseeker

A gamified detective game training high schoolers in media literacy and fact-checking through 2-minute challenges.

Media Literacy, Fact-Checking Play the Game →
Media Detective: Case 001 poster
Pilot Study

Media Detective: Case 001

An investigation game for 11–13 year olds exploring Framing Theory through the Double Life of Lisa case.

Research and Innovation
CommQuest: Ten Weeks to Make It Permanent poster
Ongoing · 2023

CommQuest

A choose-your-own-chaos crisis comm simulator with an adaptive Flow Engine and AI mentor GeeCee.

Crisis Communications, Media Training Play the Game →
Publications

Research Projects

Peer-reviewed and pilot research on communication and gamification.

Experimental Research on Game-Based Learning

Aug 2026 – Present

Operation: Truthseeker

Associated with Universiti Putra Malaysia. Building digital resilience against misinformation, disinformation, and deepfakes.

SDG 4, SDG 8, SDG 9
Jan 2026 – Present

Media Detective: Pilot Study

Exploring Goffman and Entman's Framing Theory with 11-13 year-olds through detective-style investigation.

SDG 4, SDG 8, SDG 9
Jan 2023 – Present

CommQuest

Closing the gap between textbook theory and real-world pressure using adaptive, behavioral-psychology-driven simulation.

SDG 4, SDG 9

Media Research

Media Research

The Role of Narrative Integration in Television Product Placement

Evidence from nine American sitcoms across three production eras, examining how brand integration is woven into storytelling over time.

Media Research

Cinematic Psychopathology

A clinical and media-theoretical evaluation of mental health, trauma, and therapeutic accuracy in the Marvel Cinematic Universe.

Learn With Us

ICOMGAM Courses

Workshops and training sessions from the iComGam team.

Workshops

The Fix My Article Masterclass poster
26 Sept 2026

The Fix My Article Masterclass

A practical journal-readiness workshop with Dr Mastura Mahamed. Work through a real desk-rejected manuscript and a diagnostic worksheet to strengthen your own paper before submission.

Academic Writing, Publication Readiness
Register →
Inside my PhD Journey poster
Video Series

Inside My PhD Journey: A Research Design Playlist

A research design playlist where ICOMGAM founder Sanjana Rahman, PhD shares her own PhD journey — with tutorials and demonstrations of each stage, from finding your research gap and framework through methodology to writing, analysis, and the Viva Voce.

Self-Paced Learning
Watch Playlist →
Work With Us

Book a Service

Pick a service, choose a date and time, and we'll follow up to confirm your session.

1

Gamification Design & Implementation

Gamification design and implementation of course learning materials to make training and education more engaging and effective.

2

SDG-Aligned Learning Materials

Designing learning materials aligning with the UN Sustainable Development Goals for your courses or programs.

3

Media & Communication Research

Helping organisations make data-driven decisions through audience research, communication research, media effect research, message formation research, and more.

4

Workshop Request or Repeating a Workshop

Request a custom workshop for your organisation, or book a repeat session of any of our existing workshops for a new cohort.

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Watch Us in Action

Demos, teasers, and behind-the-scenes from the iComGam team.

GeeCee
GeeCee
iComGam's resident guide

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