Researching Tomorrow’s Communication Today

Institute for Communications and Gamification Research


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About Us

At the Institute for Communications and Gamification Research (iComGam), our aim is to make research more accessible and enjoyable for the younger generation.
We are committed to transforming the landscape of learning and communication through innovative approaches such as game-based learning, social media content creation, and strategic public relations. Our mission is to bridge the gap between cutting-edge research and real-world application, empowering individuals and organizations to communicate effectively and engage meaningfully.
By harnessing the power of gamification, we strive to create immersive and engaging educational experiences that resonate with today’s youth. Our collaborative efforts with global partners enable us to advance quality education, foster economic growth, and drive innovation, all in alignment with the United Nations’ Sustainable Development Goals. Join us in revolutionizing the way we learn, create, and connect, making research an exciting and impactful journey for the younger generation.
We are committed to transforming the landscape of learning and communication through innovative approaches such as –
The Institute for Communication and Gamification Research (iComGam) emphasizes on engaging the younger generation in learning through modern and unconventional methods. Gamification, digital technology, and social media all help to communicate scientific and educational ideas in a more lively and accessible way. This approach not only inspires, but also opens up new opportunities to engage with information in an interactive environment.
Today’s digital space offers a host of solutions that combine convenience and innovation. This includes online entertainment, where security and ease of payment are important. The use of tools such as Apple Pay becomes especially relevant for those who choose the best online casinos. Reliable platforms with support for convenient deposit methods make you feel more confident when choosing a site. For example, in the list of suitable options you can consider https://twincast.de/de-at/zahlungsmethoden/apple-pay/, a platform where current offers and convenient payment methods are collected
Combining new technologies with educational and entertaining functions is the key to progress. Organizations such as iComGam create the ground for learning and recreation to be both useful, exciting and safe.

Research for
media content creation and
media effect

Game-based learning

Research for
strategic public relations

Innovation in
Social and Behavioral
Change Communication

Global Partnership for
development of Academia
in Communications studies

Our Values

Innovation

Embracing cutting-edge approaches to transform education and communication.

Collaboration

Leveraging partnerships and collective effort for impactful research

Impact

Creating lasting, positive impacts on society.

Excellence

Upholding the highest standards of research and practical application.

Sustainability

Aligning our initiatives with the UN’s Sustainable Development Goals.

Our Vision

To be a global leader in communication and gamification research, shaping the future of how we learn, create, entertain, and connect. We envision a world where communication is meaningful and effective, enabling deeper connections through innovative strategies and tools. Our research bridges the gap between theory and practice, ensuring real-world applications that can transform industries and societies.

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Our Goals

To be a global leader in communication and gamification research, shaping the future of how we learn, create, entertain, and connect.

To create a world where communication is meaningful and effective, enabling deeper connections through innovative strategies and tools, all in alignment with the United Nations’ Sustainable Development Goals.

SDG4

Quality Education

Increase the number of youth and adults with relevant skills for employment, decent jobs, and entrepreneurship.

SDG8

Decent Work & Economic Growth

Achieve higher levels of economic productivity through diversification, technological upgrading, and innovation.

SDG9

Industry, Innovation & Infrastructure

Enhance scientific research, upgrade the technological capabilities of industrial sectors in all countries.

Overall Objective

  1. Enhance Learning: Transform education through game-based learning.

Specific Objective:

Develop and implement game-based learning modules in at least five university-level communication courses by December 2030.

Specific Strategies:

Aligned with SDG 4: Enhance quality education and promote lifelong learning opportunities.

  1. Advance Research: Conduct cutting-edge research with practical applications.

Specific Objective:

Publish at least ten peer-reviewed research papers on game-based learning and communication strategies by the end of 2030.

Specific Target

 

 

 

 

Aligned with SDG 9: Promote innovation and enhance research capabilities.

  1. Promote Collaboration: Foster partnerships for impactful research and innovation.

Specific Objective:

Establish at least five strategic partnerships with universities, industry leaders, and research institutions by 2030.

Specific Strategies:

Aligned with SDG 17: Strengthen partnerships for sustainable development.

 

  1. Drive Innovation: Lead the way in communication and gamification research.

Specific Objective:

Launch an annual conference on communication and gamification research by 2025, attracting at least 200 participants from academia and industry.

Specific Targets:

Aligned with SDG 9: Foster innovation and knowledge sharing in the industry.

  1. Sustainable Development: Contribute to the UN’s Sustainable Development Goals.

Specific Objective:

Integrate sustainability principles into all iComGam projects and initiatives, ensuring alignment with SDG 4, SDG 8, and SDG 9 by 2030.

Specific Strategies:

Aligned with SDG 4, SDG 8, and SDG 9: Ensure all projects contribute to these global goals.

Milestones

Foundation

Establishing iComGam with a focus on game-based learning and innovative communication strategies.

Collaborative Research

Partnering with global institutions for groundbreaking research projects.

Award-Winning Projects:

Recognized for our game-based learning initiatives at international competitions.

Global Impact

Contributing to the UN’s Sustainable Development Goals through our research and initiatives.

Target Audience

Internal
  • Students: Young learners eager to experience immersive and interactive educational experiences.
  • Academics: Researchers and educators looking to explore innovative teaching methods.
  • Creative Professionals: Content creators and media experts aiming to drive engagement and innovation.
External
  • Academic Institutions
  • Business Leaders
 Intervening
  • Industry Professionals
  • Policy Makers and Educational Administrators

Public Engagement Types

 

Active 

Currently engaged and participating.

Passive

Aware but not actively participating

Latent

Unaware but potential to engage.

Internal

Students currently engaged in game-based learning modules.

Academics actively incorporating innovative teaching methods.

Creative Professionals actively seeking new ways to drive engagement.

Students aware of game-based learning but not actively participating.

Academics aware of innovative teaching methods but not currently using them.

Creative professionals aware of gamification but not currently applying it.

Students unaware of the benefits of game-based learning but have the potential to engage.

Academics unfamiliar with game-based learning but open to adopting new teaching strategies.

Creative professionals unaware of gamification’s potential but interested in innovation.

External

Academic Institutions already collaborating on game-based learning projects.

Business Leaders actively seeking and implementing effective communication strategies.

Academic Institutions aware of game-based learning but not currently involved.

Business leaders aware of the benefits of advanced communication strategies but not yet implementing them.

Academic Institutions unaware of game-based learning’s potential but interested in enhancing their curricula.

Business leaders unaware of the advanced communication strategies but interested in exploring new approaches.

Intervening

Professionals in various industries actively promoting and adopting gamification and innovative communication.

Individuals actively supporting policies and programs that integrate innovative teaching methods.

Professionals aware of innovative communication strategies but not yet adopting them.

Policy makers and Academic administrators aware of innovative teaching methods but not actively promoting them.

Professionals unaware of the benefits of gamification and advanced communication strategies but open to learning.

Policy makers and academic administrators unfamiliar with gamification but interested in policy innovation.

Our Projects

Gamification Projects

Collaboration Projects

The Team





Board of Advisors




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Connect with us to stay updated on our latest research, events, and publications. Whether you are an academic, a business leader, or a creative professional, we invite you to join our community and collaborate with us in advancing the fields of communication and gamification.

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Institute for Communications and Gamification Research (iComGam)

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info@icomgam.com

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